Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Water Spell-Like Abilities. The Eidolon is capable of casting the following spells at will based on its available spell level.

Cantrips: Frostbite, Ray of Frost, Thorn Whip

Level 1: Armor of Agathys, Ensnaring Strike, Frost Fingers, Hail of Thorns, Ice Knife

Level 2: Cordon of Arrows, Snilloc's Snowball Storm

Level 3: hunger of Hadar, Spirit Shroud

Level 4: Ice Storm, Mordenkainen's Faithful Hound

Level 5: Cone of Cold, Insect Plague

Level 6: Otiluke's Freezing Sphere, Investiture of Ice, Wall of Ice, Wall of Thorns

Level 7: Prismatic Spray

Level 8: Illusory Dragon[Water]

Level 9: Storm of Vengeance

 

Description

Water Eidolons flow across battlefields, dance floors, and their summoners with unmatched grace and beauty.

Previous Versions

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10/29/2022 7:31:43 AM
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Habitat: CoastalSwampUnderwater

TheodoreWylder

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