Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 152 (11d12 + 55)
Speed 0 ft., Fly 60 ft.
STR
26 (+8)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The Scaver has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Void Breathing. The Scaver does not need to breath air or water

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 8) piercing damage plus (3d5 Poison) and if they crit they swallow the creature once inside they take 5d10 acid damage on the players turn. The player when inside has a +5 bonus to hit and all hits are crits the scaver can vomit the player up if they want

Gas cloud (recharge 4-6). The scaver exhales  poisonous gas in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking  42 (12d6) poison damage on a failed save, or half as much damage on a successful one. It stays there for 2 turns

Monster Tags: Misc Creature

Habitat: Underwater

shortstack495

Comments

Posts Quoted:
Reply
Clear All Quotes