Bone Subsumption.
Whenever a boneyard bites a creature with a skeleton it attempts to rip the bones from that creature’s body and add them to its form causing the victim to take 22 [roll]4d10[/roll] force damage, or half as much on a successful DC 16 Constitution saving throw.
Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one creature.
Hit: 17 [roll]2d8+8[/roll]piercing damage and the target is grappled (escape DC 18). The boneyard can only grapple one creature with its jaws at a time. In order to bite another target it must stop grappling a target grappled in its jaws. If the boneyard already grapples the target it has an advantage on the attack and if it hits, the target becomes restrained.
Utter Subsumption.
One target who is restrained by the boneyard must succeed on a DC 18 Constitution saving throw or have their skeleton ripped out and subsumed by the boneyard, killing the victim instantly. On a successful save, the target takes 22 [roll]4d10[/roll] force damage.
Summon Skeletons (2/Day).
The boneyard summons its choice between [roll]3d4[/roll] skeletons or [roll]1d6[/roll] minotaur skeletons. The creatures appear within 15 feet of the boneyard in an empty space of their choosing.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The pile of bones before you stir. They rise and reform into some kind of grotesque figure. As each bone finds its proper place, the shape of a huge serpentine creature emerges, one whose form is composed of interlocking bones and sinew, its head the skull of some unnamed and long-dead beast.
Body of Bones. A boneyard is an undead creature made entirely from the bones of other dead creatures. However, unlike a skeleton or similar monster, a boneyard’s form is fluid in the sense that it can appear merely as a pile of bones, as a serpent composed of bones, or as some other form of its choice. Boneyards have been called many names, depending upon where they are encountered, including bone weirds, dancing bones, and bone takers.
Common Conglomerates. The actual skeletons and bones that make up the overall body of the boneyard can vary as widely as there are creatures with skeletal structures. Most boneyards form either through foul necromantic summoning rituals or spontaneously as a result of latent necrotic energy, but in either case, the bones that form the initial creature are often gathered from the same place. It is most common that a boneyard will consist of bones from a battlefield, graveyard, mausoleum, or other mass collection of corpses. As such, newly created boneyards often have a degree of consistency about them. For example, the bones in a boneyard born on a battlefield might cling to scraps of armor or banners from the two clashing armies.
Undead Nature. A boneyard doesn’t require air, food, drink, or sleep.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/28/2023 8:31:52 PM
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Coming Soon
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