Medium Humanoid (Human), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common, Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Malicious Devotion. The cultist has advantage on saving throws against being charmed, frightened or poisoned.

Spellcasting. The cultist is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +2 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): thaumaturgy, toll the dead, resistance

1st level (3 slots): command, inflict wounds

Actions

Multiattack. The cultist makes two melee attacks.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

+1 Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

In the land of Graal, a massive cult worships a massive undead mummified dragon named Anoth-Zuul. The cult's leader, Revora, commands the massive dragon and convinces the members of the cult that their group works to balance power all across Graal. However, Revora actually has suprisingly power-hungry plans for the land she seemingly intends to "balance". 

Though most of the cult's members are humans, some are half-elves, half-orcs, kenkus, and even githyanki. The cult also welcomes monstrous humanoids into its ranks, such as kobolds, goblinoids, orcs, yuan-ti purebloods, and lizardfolk, a long with legions of intelligent undead. Sometimes monstrous humanoids will be allowed to rank up as cultists (use the same statistics except add the Anoth-Zuul Cultist spell list), allowing Revora to add even more magical and physical might against those she wishes destroyed. 

Monster Tags: NPC

Habitat: UnderdarkUrban

Dragonekillax2

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