Armor Class
10
Natural armor
Hit Points
3
(3d4)
Speed
20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Saving Throws
WIS +0
Skills
Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft, Darkvision 60 ft., Passive Perception 9
Languages
Cant Speak, Its just a crab.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Amphibious. The crab can breathe air and water.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Description
This but of the many sad and cruel fates that await a poor crustacean after death.
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