Medium Monstrosity, Unaligned
Armor Class 14
Hit Points 66 (12d8 + 12)
Speed 40 ft., walk 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
3 (-4)
WIS
5 (-3)
CHA
7 (-2)
Saving Throws DEX +6, CON +4
Skills Acrobatics +8, Athletics +6, Stealth +8
Damage Vulnerabilities Fire
Damage Resistances Acid, Poison
Damage Immunities Necrotic
Senses Tremorsense 15Ft., Passive Perception 5
Languages Vaguely understands common but cannot speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fire Sensitivity. While withing 5 feet of a flame, the Abyss Scurrier has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Thermoception: Abyss Scurrier see in heat signatures, they fear fire but are drawn to creatures.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Actions

ClawsMelee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage or, if the Abyss Scurrier has advantage on the attack roll, 17 (3d6 + 3) slashing damage. 

Abyssal Corruption:  Every strike is infused with a dark, unknown poison, causing the victim of the strike to slowly loose their senses and eventually be taken over. Constitution Saving throw: DC (?)

Reactions

Leaking Corruption: After being hit by an attack or spell the Abyss Scurrier's Corruption bursts from its body. Dexterity Saving Throw: DC (15), taking 1d10 on a fail and half on a success.

SnowPickle

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