Large Monstrosity, Chaotic Neutral
Armor Class 14
Hit Points 66 (6d12 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
3 (-4)
Skills Athletics +6, Perception +3, Survival +3
Senses Tremorsense, Passive Perception 13
Languages Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two hoove attacks

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

A centaurtaur has the body of a great horse topped by the body of a great horse. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.

Double the hooves, double the ********.

Habitat: ForestGrassland

RazDow

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