Armor Class
14
Hit Points
66
(6d12 + 12)
Speed
50 ft.
STR
18
(+4)
DEX
18
(+4)
CON
18
(+4)
INT
8
(-1)
WIS
13
(+1)
CHA
3
(-4)
Skills
Athletics +6, Perception +3, Survival +3
Senses
Tremorsense, Passive Perception 13
Languages
Elvish, Sylvan
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two hoove attacks
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
A centaurtaur has the body of a great horse topped by the body of a great horse. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.
Double the hooves, double the ********.
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