Large Plant, Unaligned
Armor Class 14 (natural armor)
Hit Points 100 (10d10 + 48)
Speed 20 ft., Swim 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Resistances Cold
Damage Immunities Lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Light it up. Whenever the shambling mound is subjected to fire damage, a puff of smoke in a 10 feet radius emanates from him. all creatures in that area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. 

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution saving throw at the start of each of the mound's turns or take 7 (1d8 + 3) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Habitat: ForestSwamp

Stuffsgreat

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