Undead Fortitude. If damage reduces the walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the walker drops to 1 hit point instead.
Stench. Any creature that starts its turn within 10 feet of the walker must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the walker's stench for 24 hours.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 1 poison or necrotic damage (zombie's choice).
Description
Carrion zombies are zombies made from freshly killed corpses, usually defeated zombies. In this state, they become more powerful than normal zombies. Some carrion zombies, most likely due to carrion's connection to vultures and flying carrion-eaters, are created with strange feathery wing-like growths that allow them to fly short distances.
Carrion Zombies that have these growths have the same stats as a normal carrion zombie, but with a flying speed of 20 ft.
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