Undead Fortitude. If damage reduces the walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the walker drops to 1 hit point instead.
Stench of Death. Any creature that starts its turn within 10 feet of the walker must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the walker's stench for 20 hours.
Turn Resistance. The zombie has advantage on saving throws against being turned.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 2 (1d4) poison or necrotic damage (zombie's choice).
Rotten Strike (Recharge 6). The zombie makes a slam attack against a creature in reach. If the attack hits, the target takes an additional 3 (1d6) poison damage plus 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of their next turn.
Description
Carrion zombies are zombies made from freshly killed corpses, usually defeated zombies. In this state, they become more powerful than normal zombies. Some carrion zombies, most likely due to carrion's connection to vultures and flying carrion-eaters, are created with strange feathery wing-like growths that allow them to fly short distances.
Carrion zombies that are created by cultists of the Dark Cloud dragon Aufgeben or by the dragon itself gain extra boosts to their power.
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