Armor Class
8
Hit Points
1
(1d4 - 1)
Speed
20 ft.
STR
10
(+0)
DEX
6
(-2)
CON
8
(-1)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target feels a little less motivated (but not enough so that the target suffers any debuffs).
Description
Zombie Minions are identical to normal to normal zombies except the necromancer who summoned them was to lazy to imbue them with motivation, so they are about as useful as chickens, but they taste less good.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/30/2022 8:56:03 PM
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2
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1
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Coming Soon
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10/30/2022 8:58:47 PM
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2
|
1
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Coming Soon
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