Medium Undead, Neutral Evil
Armor Class 8
Hit Points 1 (1d4 - 1)
Speed 20 ft.
STR
10 (+0)
DEX
6 (-2)
CON
8 (-1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target feels a little less motivated (but not enough so that the target suffers any debuffs).

Description

Zombie Minions are identical to normal to normal zombies except the necromancer who summoned them was to lazy to imbue them with motivation, so they are about as useful as chickens, but they taste less good.

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2022 8:56:03 PM
2
1
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Coming Soon
10/30/2022 8:58:47 PM
2
1
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Coming Soon

Habitat: Urban

Amethyst_Draktaal

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