Vine Whip. Melee Weapon Attack: +4 to hit, reach 10 feet., one target. Hit: 9 (2d6 +2) bludgeoning damage. The target is grappled (escape save DC 12) if it is medium or small creature and it Bulbasaur doesn't have another creature grapppled.
Leech Seed. Ranged Weapon Attack: +4 to hit, range 30/60., one target. Hit: 5 (1d6 +2) bludgeoning damage and the target must succed on a DC 12 Constitution saving throw. On a failure the seed embeds itself in the target. While embeded, the target takes 3 (1d6) necrotic damage at the start of each of it's turns and Bulbasaur regains that many hit points. The target can make a Constitution saving throw at the each of the ends of it's turn. A creatu can only have one seed embeded in it at once. A creature can spend a action to remove the seed from themselves, any magical healing automaticly ends this effect.