Small Plant, Unaligned
Armor Class 13 Natural Armor
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Vine Whip. Melee Weapon Attack: +4 to hit, reach 10 feet., one target. Hit: 9 (2d6 +2) bludgeoning damage. The target is grappled (escape save DC 12) if it is medium or small creature and it Bulbasaur doesn't have another creature grapppled. 

Leech Seed. Ranged Weapon Attack:  +4 to hit, range 30/60., one target. Hit:  5 (1d6 +2) bludgeoning damage and the target must succed on a DC 12 Constitution saving throw. On a failure the seed embeds itself in the target. While embeded, the target takes 3 (1d6) necrotic damage at the start of each of it's turns and Bulbasaur regains that many hit points. The target can make a Constitution saving throw at the each of the ends of it's turn. A creatu can only have one seed embeded in it at once. A creature can spend a action to remove the seed from themselves, any magical healing automaticly ends this effect.

DragonNerd999