Medium Construct, Unaligned
Armor Class 15
Hit Points 70 (8d10 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws CON +6
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Darkvision (20 ft.), Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Iron Legion Armor. The casator has +10 to its Armor Class as long as it is not prone or restrained.

Artificial. The casator doesn't need to eat, drink, breathe or sleep.

Actions

Claw. Melee Weapon Attack: +6 to hit, range 10 ft., 1 target. Hit: 20 (3d8 + 6) slashing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the casator can't claw another target.

Shred. The casator deals 29 (5d8+6) slashing damage to a creature it is grappling.

Ionotic Ray. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 23 (4d8 + 6) lightning damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Bonus Actions

Drop. The casator drops a creature it is grappling in an adjacent unoccupied space.

Description

Units that form the bulk of the Iron Legion's ground troops and patrols of occupied territory. Occasionally known as "knights" due to their crest-shaped ionotic energy channels, they are equipped with two arms: one with a serrated claw and one with an ionotic blaster.

mrsalt5

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