Iron Legion Armor. The casator has +10 to its Armor Class as long as it is not prone or restrained.
Artificial. The casator doesn't need to eat, drink, breathe or sleep.
Claw. Melee Weapon Attack: +6 to hit, range 10 ft., 1 target. Hit: 20 (3d8 + 6) slashing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the casator can't claw another target.
Shred. The casator deals 29 (5d8+6) slashing damage to a creature it is grappling.
Ionotic Ray. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 23 (4d8 + 6) lightning damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.
Drop. The casator drops a creature it is grappling in an adjacent unoccupied space.
Description
Units that form the bulk of the Iron Legion's ground troops and patrols of occupied territory. Occasionally known as "knights" due to their crest-shaped ionotic energy channels, they are equipped with two arms: one with a serrated claw and one with an ionotic blaster.
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