Medium Construct, Unaligned
Armor Class 17
Hit Points 70 (8d10 + 26)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +7
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Darkvision (20 ft.), Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Iron Legion Armor. The centurion has +10 to its Armor Class as long as it is not prone or restrained.

Artificial. The centurion doesn't need to eat, drink, breathe or sleep.

Actions

Circular Saw. Melee Weapon Attack: +6 to hit, range 10 ft., 1 target. Hit: 31 (7d6 + 6) slashing damage.

Ionotic Ray. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 23 (4d8 + 6) lightning damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.

Rockets. The centurion multiplies its jump distance by five until the end of its turn.

Reactions

Command. As a reaction to another Iron Legionary within 60 feet of the centurion beginning its turn, the centurion issues it a command. The Iron Legionary understands that command perfectly and must follow it to the best of its ability until the beginning of its next turn.

Description

Commanders and tactical centers of the Iron Legion. Equipped with one circular saw, one grasping hand, and a shoulder-mounted ionotic turret, they are more than capable of holding their own, but especially deadly combined with their perfect tactical command of their cohorts.

mrsalt5

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