Charge. If the Water drake moves at least 20 feet straight toward a target underwater and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage.
Propulsion. The Water drake can control the water around it to it's advantage. As a bonus action, the Water drake's swimming speed is doubled and it's movement doesn't provoke opportunity attacks.
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Water drake makes one Slam attack and one attack with its Constrict.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
A typical Water drake is 5 feet long, though it can grow to a length of 6 feet. Except for Greater drakes, drakes don't have any sort of breath weapon.The Water drake however, can enhance their slam by controlling the water around them.
Water drakes lair in caves and caverns deep underwater, and sometimes come out to hunt. Water drakes are carnivorous creatures and territorial. Drakes unlike dragons tend to hunt in packs. These packs tend to consist of 3 to 4 members, mostly consisting of drakes of the same type, but it is not uncommon to see different types of drakes form a pack if their environments are close enough to each other.
Previous Versions
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