Armor Class
18
(natural armor)
Hit Points
118
(12d10 + 45)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The Guardian is immune to any spell or effect that would alter its form.
Magic Resistance. The Guardian has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Guardian's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 4) bludgeoning damage.
Crystal Shards: Ranged Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 10 (1d10 + 3) piercing damage.
Defend : The crystal guardian can take the damage of incoming attacks instead of a selected target within 5ft of it.( the attack is automatically a hit)
Comments