Armor Class
10
Hit Points
4
(1d8)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
13
(+1)
WIS
10
(+0)
CHA
12
(+1)
Skills
History +3, Intimidation +2
Senses
Passive Perception 10
Languages
All Any other language, Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Mixologist. The barkeep has advantage on Wisdom (Perception) checks that rely on taste.
Actions
Glass Bottle. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) bludgeoning damage. On a critical hit, the damage type is piercing instead of bludgeoning and the speed of the target is reduced by 10 ft. until the end of their next turn.
Description
.
Comments