Angelic Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The angel knows if it hears a lie.
Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The angel can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility
4/day each: blade barrier, death ward, dispel evil and good, flame strike, hold person, raise dead
1/day each: banishing smite, commune, control weather, hallow, insect plague
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two melee attacks and a ranged attack.
Blessed Spear. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (4d8 + 4) piercing damage plus 20 (5d8) radiant damage.
Blessed Sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d10 + 4) slashing damage plus 20 (5d8) radiant damage.
Cleansing Light. Ranged Spell Attack: +12 to hit, reach 80 ft., one target. Hit: 24 (4d10 + 4) radiant damage.
Healing Touch (8/Day). The angel touches another creature. The target magically regains 40 (8d8 + 8) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Previous Versions
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2/3/2019 7:03:14 AM
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26
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0
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1.0
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Coming Soon
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4/3/2019 10:02:29 PM
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218
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3
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1.1
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Coming Soon
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