Huge Construct, Unaligned
Armor Class 18
Hit Points 137 (13d10 + 65)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws CON +10
Damage Immunities Poison, Psychic
Senses Darkvision (40 ft.), Passive Perception 15
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Iron Legion Armor. The carcinis has +10 to its Armor Class as long as it is not prone or restrained. The carcinis' armor has seams, however, and this bonus does not apply to creatures inside of its space.

Artificial. The carcinis doesn't need to eat, drink, breathe or sleep.

Siege Monster. The carcinis deals double damage to objects and structures.

Actions

Multiattack. The carcinis makes two claw attacks and up to two stomp attacks.

Claw. Melee Weapon Attack: +8 to hit, range 30 ft., 1 target. Hit: 32 (4d10 + 10) slashing damage.

Stomp. The carcinis stomps the ground, shaking a 10-foot cube within 5 ft. of itself. Each other creature in the cube must make a DC 18 Dexterity saving throw or take 5d6 bludgeoning damage and fall prone, or half as much on a success and not fall prone.

Description

A giant, crab-shaped construct that acts as the shock troop of the Iron Legion. Although few are built, due to their high-value technical components, a few can effectively put a fortified village under absolute siege.

mrsalt5

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