Tiny Beast, Unaligned
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 5 ft., Fly 50 ft.
STR
2 (-4)
DEX
14 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +2, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The pigeon has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Agile. The pigeon has advantage on ability checks and saving throws made to escape a grapple.

Innate Compass. The pigeon can always return to a place it has seen before, no matter how far it has traveled.

Endurant. The pigeon has advantage on Constitution saving throws made to avoid a level of exhaustion when traveling more than 8 hours in a day.

 

Actions

Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 0 piercing damage (minor annoyance).

Drop. Ranged Weapon Attack: +2 to hit, one target directly below the pigeon. Hit: 0 acid damage (minor annoyance). On a critical hit, 1 acid damage, and if the target is a Large or smaller creature, it must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.

Description

The pigeon is an intelligent bird. It can tell friends from foes. If trained using at least 60 days of downtime, a pigeon can carry short written messages to a determined location (the pigeon's "home"). Messages are carried with small backpacks. Backpacks use fabric shoulder straps and either fabric or plastic holding slots. Small tubes provide safe enclosures for notes and supplies.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2019 11:32:21 PM
3603
23
1
Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalDesertForestHillSwampUrban

Benz74M

Comments

Posts Quoted:
Reply
Clear All Quotes