Keen Hearing and Sight. The pigeon has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Agile. The pigeon has advantage on ability checks and saving throws made to escape a grapple.
Innate Compass. The pigeon can always return to a place it has seen before, no matter how far it has traveled.
Endurant. The pigeon has advantage on Constitution saving throws made to avoid a level of exhaustion when traveling more than 8 hours in a day.
Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 0 piercing damage (minor annoyance).
Drop. Ranged Weapon Attack: +2 to hit, one target directly below the pigeon. Hit: 0 acid damage (minor annoyance). On a critical hit, 1 acid damage, and if the target is a Large or smaller creature, it must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
Description
The pigeon is an intelligent bird. It can tell friends from foes. If trained using at least 60 days of downtime, a pigeon can carry short written messages to a determined location (the pigeon's "home"). Messages are carried with small backpacks. Backpacks use fabric shoulder straps and either fabric or plastic holding slots. Small tubes provide safe enclosures for notes and supplies.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/3/2019 11:32:21 PM
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3603
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23
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1
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Coming Soon
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