Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 42 (10d6 + 7)
Speed 20 ft.
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +6, DEX +4
Damage Vulnerabilities Bludgeoning, Thunder
Damage Resistances Piercing, Slashing
Condition Immunities Petrified
Senses Blindsight 20 ft., Tremorsense 60 ft., Passive Perception 14
Languages Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Stress Fractures. When the crystal goblin falls beneath 20 hit points, its armor class is reduced by 2 as some of its crystals shatter. It also deals an additional 1d4 damage with its smack attack (included in the attack).

Actions

Smack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage plus 6 (1d4 + 4) slashing damage. If the crystal goblin has less than 20 hit points, it deals an additional 9 (2d4 + 4) slashing damage instead of the regular amount.

Quake. The crystal goblin repeatedly slams its crystal arms into the ground, causing it to shake. All creatures within 10 feet of the crystal goblin make a DC 13 Dexterity saving throw, being knocked prone and taking 7 (2d6) bludgeoning damage on a failure. 

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