Armor Class
15
(half plate)
Hit Points
38
(6d8 + 12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5, CON +4
Skills
Deception +4, Perception +2
Senses
Passive Perception 12
Languages
understands Infernal and Common but does not speak unless using his mimicry trait
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Silvered Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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