Medium Humanoid (Kenku), Chaotic Neutral
Armor Class 15 (half plate)
Hit Points 38 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +4
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages understands Infernal and Common but does not speak unless using his mimicry trait
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Silvered Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Habitat: ForestUrban

Aquibian

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