Medium Humanoid, Any Alignment
Armor Class 14 Natural Armor
Hit Points 51 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Skills Athletics +5, Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common and one language of choice
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brutal Upon dealing a critical hit, the barbarian can triple the damage die instead of doubling it.

Furious Might While raging, the barbarian has advantage on Strength ability checks and saving throws.

Powerful Build The barbarian has the benefit of being one size larger. However, its physical size remains unchanged

Reckless At the start of each of its turns, the barbarian can grant itself advantage on melee weapon attacks until the start of its next turn. However, attacks against it have advantage until the start of its next turn.

Siege Monster The barbarian can deal double damage to buildings and objects

Actions

Multiattack. The barbarian can make two Greataxe attacks.

Greataxe. Melee Weapon Attack: +5 to hit, 5ft., one target. Hit 9 (1d12+3) slashing damage.

Bonus Actions

Aggressive The barbarian can use its bonus action to move up to its movement speed toward a creature it can see in range. However, it must end this movement closer to a hostile creature.

Rage(3/Day) As a bonus action, the barbarian can enter into a rage for one minute granting it resistance to bludgeoning, piercing, and slashing damage, +2 to damage rolls, and advantage on Strength checks and Strength saving throws for the duration. 
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

AByte

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