Brutal Upon dealing a critical hit, the barbarian can triple the damage die instead of doubling it.
Furious Might While raging, the barbarian has advantage on Strength ability checks and saving throws.
Powerful Build The barbarian has the benefit of being one size larger. However, its physical size remains unchanged
Reckless At the start of each of its turns, the barbarian can grant itself advantage on melee weapon attacks until the start of its next turn. However, attacks against it have advantage until the start of its next turn.
Siege Monster The barbarian can deal double damage to buildings and objects
Multiattack. The barbarian can make two Greataxe attacks.
Greataxe. Melee Weapon Attack: +5 to hit, 5ft., one target. Hit 9 (1d12+3) slashing damage.
Aggressive The barbarian can use its bonus action to move up to its movement speed toward a creature it can see in range. However, it must end this movement closer to a hostile creature.
Rage(3/Day) As a bonus action, the barbarian can enter into a rage for one minute granting it resistance to bludgeoning, piercing, and slashing damage, +2 to damage rolls, and advantage on Strength checks and Strength saving throws for the duration.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
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