Medium Humanoid, Any Alignment
Armor Class 15 Leather Armor
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Deception +7, Perception +4, Performance +7, Persuasion +7
Senses Passive Perception 14
Languages Common and one other language of choice
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Countercharm The bard and creatures of its choice within 30ft. of it have advantage on saving throws against being charmed or frightened while the bard is not incapacitated

Inspiring Flourish When the bard uses their Inspiration, they can make one additional attack with their Bardic Rapier as part of their next action.

Mimicry The bard can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell it is an imitation with a successful Wisdom (Insight) check against the bard's Charisma(Deception) check.

Actions

Bardic Rapier. Melee Weapon Attack: +4 to hit, 5ft., one target. Hit: 1d8+3 piercing damage. If the Bard uses its Inspiration or Witty Counter on its previous turn, this attack deals an additional 7 (2d6) psychic or thunder (its choice) damage.

Ventriloquism The bard can cause its voice to sound as if it originated from a spot within 30ft. of it. A creature that hears the sounds it makes can determine if this is a trick with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Spellcasting. The bard is a 4th level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks) and has the following spells prepared

Cantrips Minor Illusion, Message, Prestidigitation, Thunderclap, Vicious Mockery

1st Level(4 slots) Charm Person, Dissonant Whispers, Disguise Self, Thunderwave

2nd Level(3 slots) Suggestion, Invisibility, Silence

Bonus Actions

Inspiration The Bard can add 1d6 to an attack roll, ability check, saving throw, or damage roll of its choice to a creature that it can see in range.

Reactions

Witty Counter The Bard can subtract 1d6 when a creature within 30ft. of it makes an attack roll, ability check, saving throw, or damage roll.

AByte

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