Divine Aura The cleric acolyte can add its Wisdom modifier each of its saving throws (already included in bonus)
Divine Empowerment Upon casting a spell of 5th level or lower, the cleric acolyte can deal an additional 5(1d8) radiant damage for each level above 1st that the cleric acolyte casts to its next damage roll until the start of its next turn. The cleric acolyte can only benefit from this feature once on each of its turns.
Divine Sense The cleric acolyte can pinpoint the location of a fiend or undead within 60ft. of them.
Divine Warding Whenever fiends or undead make an attack against the cleric acolyte, it must do so with disadvantage. The cleric acolyte has advantage on saving throws against their effects.
Multiattack. The cleric acolyte can cast one spell and make one weapon attack. The cleric acolyte can substitute a spell effect for Turn the Dead(if available).
Mace Melee Weapon Attack: +4 to hit, 5ft., one target. Hit 6 (1d6+2) bludgeoning damage.
Turn the Dead (Recharge 5-6). Undead or fiends within 30ft. of the cleric acolyte must succeed a DC 16 Wisdom saving throw or become turned for one minute. Upon a successful saving throw, those creatures are immune to this effect for the next 24 hours. If an undead or fiend is of challenge rating 2 or lower, it is instantly destroyed.
Spellcasting. The cleric acolyte is a 6th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks).
Cantrips(At will) Light, Sacred Flame, Spare the Dying, Thaumaturgy
1st Level Spells(4 slots) Bless, Bane, Cure Wounds, Gentle Repose, Guiding Bolt, Protection from Evil and Good, Shield of Faith
2nd Level Spells(3 slots) Lesser Restoration, Spiritual Weapon, Zone of Truth
3rd Level Spells(2 slots) Aura of Vitality, Daylight, Revivify, Spirit Guardians
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