Armor Class
18
Plate
Hit Points
50
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Charmed, Poisoned, Stunned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. Zombie Kings Guard makes two attacks with his greatsword
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. (2d6 + 3) slashing damage.
Description
The king's zombie guard do not faulter in battle will not stop fighting until dead. Will not ignore any order.
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