Pack Tactics. Cubone has advantage on an attack roll against a creature if at least one of the Cubone's allies is within 5 feet of the creature and the ally isn't incapacitated.
Headbutt. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage.
Bonemerang (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 15/60 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage. If recharged, at the beginning of Cubone's next turn, it repeats the attack against the creature with advantage.
Description
Cubone is a small, bipedal, dinosaur-like reptilian Pokémon with a light brown hide that covers most of its body, except for its cream-colored belly. Two small claws, one on each hand, serve as its thumbs, and one large nail on each foot make up its toes. It has two small spikes on its back and a short tail. On its head, Cubone wears the skull of its dead mother as a helmet. Because of this, much of its actual face has never been seen, except for its triangular, black eyes and a small area surrounding them. The skull has two rounded horns on the top of its head and a tooth-like point on the lower sides. Under the skull, Cubone has a brown snout. The small Cubone survives only through the immense skill it possesses in wielding the bone it carries as a weapon.
Comments