Medium Humanoid, Neutral
Armor Class 14
Hit Points 45 (2d20 + 5)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +7, DEX +8
Damage Resistances Acid
Condition Immunities Charmed
Senses Passive Perception 17
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Dagger: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 3) piercing damage

Action Ranged Attack. Crossbow: +6 to hit, range 80/320 ft., 1 target. Hit: 5 (1d8 + 3) piercing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Attack anyone who gets near with dagger

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Kai's minions

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

CarthogBattleMaster

Comments

Posts Quoted:
Reply
Clear All Quotes