Multiattack two attacks per turn
Bite Melee Weapon Attack +5 Hit : 1d8(+3) if hit grappeled, DC 12 Constitution throw or be cursed with weretoad lycanthropy.
Claw (hybrid form only) Melee Weapon Attack +4 Hit: 2d6(+3)
Tongue Melee Weapon Attack +2 Hit : 2d6(+3) the target has to roll a DC 13 Dexterity throw if the target fails the target gets pulled towards the weretoad.
Swallow If a target is grappeled the weretoad can make a grapple strenght check against the target. If succeeded the target gets swallowed. The target gets 1d4(+3) necrotic damage at the beginning of each of the weretoad’s turns.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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