Disabling anything that has electricity. It can shut anything that requires electricity even perk machines.
Only melee attacks. Can only be stop by melee attacks unless uses emp grenades
Lightning (Recharge 5–6). The Avogadro charges lightning in a 120--foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one
Shock. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 4) lightning damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. The target must make a DC 10 Constitution saving throw or be stunned for 1 round.
Chain Lighting (Recharge 5-6). The Elemental cast chain lightning. The spell requires a dc 15 dex save and ignores damage resistance.
Description
when lightning strikes the avogadro is near with lighting attacks it can shut down anything that has electricity.
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