Desert Native: This creature has advantage on Survival (WIS) checks to navigate deserts.
Heat Resistance: This creature has resistance to fire damage.
Eager: During the first round of combat, this creature can re-roll a single weapon attack roll of 1. In the first round of combat, they may not roll a critical hit.
Obsidian Sabre: 5ft range, +4 to hit, 1D8+2/1D8+1 Slashing or 1D6+2/1D6+1 Piercing damage.
Shield Bash: 5ft range, +4 to hit, 1D4+2 Bludgeoning damage.
Unarmed Strike: 5ft range, +4 to hit, 3 Bludgeoning damage.
Description
Ahtal-rab are scaly humanoids with clawed hands, brown or green skin and fins that run from their foreheads to the base of their skull. An average adult is between five foot seven and five foot ten. In ahtal-rab culture, an aspiring warrior must earn the right to wear armour by making their own using the bones or scales of defeated enemies. Until then, the only protection they’re socially permitted to use is a shield, usually made from chitin or scales.
Braves are unproven warriors led by veterans deemed too old for nominal command. Braves are eager but undisciplined fighters whose sheer aggression leads to brutal effectiveness in battle or a quick and violent end. Once a brave has made their own armour, they’re entrusted to join the warriors properly.
Previous Versions
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