Medium Undead, Any Chaotic Alignment
Armor Class 11 Natural Armour
Hit Points 60 (10d8 + 15)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
14 (+2)
Damage Immunities Cold, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 11
Languages Any languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The Child's Ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The Child's Ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

 

Actions

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Childlike Laughter. A sinister giggle explodes out of the Child's Ghost. It reverberates in a 30 ft. cone. Anyone within the effected area must make a DC 15 Wisdom saving throw. On a failure, the creature takes 17 (3d8 + 5) psychic damage and is frightened until the end of their next turn. On a success, they take half damage and are not frightened.

Planeswalking. The Child's Ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Bonus Actions

Made You Look. As a bonus action, the Child's Ghost can choose to vanish and reappear anywhere within a 10 ft. radius.

Reactions

Pained Shriek. When the Child's Ghost takes damage, they can choose to let loose a scream of pain. If they do, half the damage is negated and the attacker takes 2d4 psychic damage.

Description

The Child's Ghost appears as a neutrally gendered child. They have curly blonde hair and deep inset eyes, ringed by dark circles. They are clutching a dirty, torn stuffed bear. One of the bears button eyes is missing and there is stuffing poking out at the neck. The Child's Ghost is dressed in a plain white shift and white slippers. They have half a smile on their face, and their eyes never seem to focus on anything specific.

Lair and Lair Actions

The Child's Ghost haunts the location of their particularly dark and chaotic death. The area is noticeably colder than the setting surrounding it. Flames flicker strangely, and intricate mechanisms (such as the warforged) tend to misbehave. Plants won't grow in the area of the haunting, and sickness develops quickly is a creature spends too much time in the area.

For every 10 minutes a creature remains in the Child's Ghost's lair, the creature will take 1d4 cold damage.

Habitat: SwampUnderdarkUrban

PrincessKitLittleton

Comments

Posts Quoted:
Reply
Clear All Quotes