Large Undead (Beholder), Chaotic Evil
Armor Class 18 natural
Hit Points 250 (15d20)
Speed 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +9, WIS +8, CHA +8
Skills Athletics +0
Condition Immunities Prone
Senses Darkvision, Passive Perception 22
Languages All, Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

fling. use an action to throw a grappled creature up to 40 ft in a random direction the creature takes 1 d6 bludgeoning damage for every 10 ft thrown

bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (4d6 + 4) [piercing] damage. 

Greatslash. melee Weapon Attack: +5 to hit, range 20 ft., 1 target. Hit: 16 (2d12+ 4) [slashing] damage.

Bonus Actions

as a bonus action this creature sends out some of his dreads in an attempt to grapple a target creature, the creature must succeed a DC 13 STR/DEX saving throw to not be grappled or break free

Legendary Actions

has 3 legendary actions to use at the end of a players turn one at a time and are restored at the end of its turn

dread ray (Costs 1 Actions). cast a random ray from listed rays 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tall bezerker orc merged with a beholder with dreadlocks that have come alive and now act as tentacles 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2022 5:33:06 AM
2
1
5e
Coming Soon
calebwilkinsx13999

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