Gargantuan Aberration, Chaotic Evil
Armor Class 15 Natural
Hit Points 343 (40d12 + 63)
Speed 45 ft.
STR
24 (+7)
DEX
20 (+5)
CON
28 (+9)
INT
14 (+2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +13, CON +15
Damage Immunities Necrotic, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Exhaustion, Grappled, Restrained, Stunned
Senses Passive Perception 14
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Bound to Power While the humanoid catalyst used to summon the blood avatar is still alive, the Blood Avatar cannot fall below 1 HP, and is immune to instant-kill effects such as Power Word Kill

Strength from Death  When the blood avatar kills a creature, it regains hit points equal to that creature's level or CR, whichever is higher. Additionally the Blood Avatar heals from all sources of necrotic damage. 

Actions

Multiattack The Blood Avatar makes two sword attacks, and one Blood Glob attack. It can instead make one sword attack before using Blood Boil if it is available.

Sword Melee Weapon Attack: +13 to hit, reach 15 ft., 1 target. Hit: 23 (4d6 + 7) slashing damage. 

Blood Glob Ranged Weapon Attack: +11 to hit, range 30/60 ft., 2 targets within 5ft of each other. Hit: 17 (2d10 + 5) [damage type] damage.

Blood Boil (Recharge 3-6) The Blood Avatar chooses a point within 150 feet of itself, and a 40-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage’s choice that it can see in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 60 (10d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn’t incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

Legendary Actions

The Blood Avatar has 4 legendary actions which it can use at the end of a creature's turn. 

Move (Costs 1 Action). The Blood Avatar moves up to it's speed. 

Sword (Costs 2 Actions) The Blood Avatar makes one sword attack. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FrostFirePrince

Comments

Posts Quoted:
Reply
Clear All Quotes