Large Fiend, Chaotic Evil
Armor Class 14
Hit Points 23 (2d12)
Speed 25 ft.
STR
11 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
15 (+2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws INT +4
Damage Vulnerabilities Cold
Damage Resistances Fire
Condition Immunities Deafened, Poisoned, Unconscious
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hot to the touch: gives 1d4 in dmg apon being striked back to the dealer

Spellcasting. The Cinders is a 2-level spellcaster. Its spellcasting ability is intelligence The Cinders has following sorcer spells prepared:
Cantrips (at will): fire bolt, control fire 
1st level (2 slots): burning hands

Lighting; will emit a 10 ft of light and 5ft of dim light

Actions

Flame punch. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 2) fire damage. 

Fire bolt. RangedWeapon Attack: +3 to hit, range 0/120 ft., 1 target. Hit: 1 (1d10 + 3) fire damage.

Bonus Actions

Summon fiends: Summons and imp to fight with.

Description

Enter a general description for your monster here.

Monster Tags: humanoid

Alpha71235

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