Charge. If the cavalier is mounted and moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Mounted Combatant. The cavalier has advantage on saving throws made to avoid falling of its mount. If the cavalier falls of its mount descends no more than 10 feet, it doesn't land prone if it isn't incapacitated.
Multiattack. The cavalier makes two melee attacks.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft. with disadvantage if the target of the attack is within 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make an attack.
Description
Cavaliers are heavily armored men-at-arms who excel at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Whether undertaking a quest or patrolling a realm, a cavalier is almost always accompanied by a trusty warhorse, which may be outfitted in half plate or chainmail barding (AC 16).
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