Gargantuan Monstrosity, Chaotic Neutral
Armor Class 22 Natural Armor
Hit Points 666 (36d20)
Speed 60 ft.
STR
30 (+10)
DEX
11 (+0)
CON
27 (+8)
INT
21 (+5)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +19, CON +17, INT +14
Skills Arcana +13, Athletics +26, Insight +8
Senses Tremorsense, Truesight, Passive Perception 10
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unusual Nature. Doesn't require food.

Siege Monster. Deals double damage to objects.

Actions

Claw. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 124 (7d12 + 36) [slashing ] damage. 

Talon Throw. Ranged Weapon Attack: +15 to hit, range 120/360 ft., 3 targets. Hit: 116 (7d12 + 29) [slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Cogwork8769

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