Medium Humanoid, Chaotic Evil
Armor Class 12 Natural
Hit Points 26 (4d8 + 4)
Speed 30 ft.
STR
7 (-2)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
9 (-1)
Senses Darkvision, Passive Perception 2
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vile Breath. (Recharge 5-6) Agita exhales a cloud of foul stench. The cloud fills a 10’ X 10’ cube in the area she is directly facing. Any creature who begins their turn in this foul cloud must make a Constitution save (DC 12) or take 2d6 damage and be Poisoned for 2 rounds.

Spellcasting. Agita is a 3rd- level spellcaster. Her spellcasting ability is Intelligence. (spell save DC 12, +4 to hit with spell attacks). Agita has the following Wizard or Warlock spells prepared:
Cantrips (at will): [mage hand, [create bonfire], [ray of frost], [eldritch blast]
1st level (4 slots): [cause fear], [tasha’s hideous laughter], [ray of sickness]
2nd level (2 slots): [alter self], [invisibility]

Actions

Claws: (requires alter sel) Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) [slashing] damage. This attack counts as a magical attack.

Dagger: Melee or RangedWeapon Attack: +2 to hit, range 20/60 ft., reach 5 ft., 1 target. Hit: 2 (1d4 + 1) slashing damage. 

Description

Agita is a thin frail looking old crone with a hunchback, crooked nose, and dirty, pale green skin. Her mouth is full of broken and discolored oversized teeth that don’t seem to fit in her mouth all they way. She is constantly drooling. Her vocalization is slurred and difficult to understand.
Her hair is dark gray and greasy resembling wet moldy straw. Her hands are gnarled with boney fingers, capped by nails that are long and filthy. Her clothes aren’t much more than rotten rags and tatters. She wears a desiccated chickens foot and a small vial around her neck and various pouches around her waist on a rope belt. The odor she gives off is rank, like something freshly killed mixed with raw sewage. 
She is cruel, cunning, and deceitful. She will use every advantage in battle, including using her sister Runda as a living shield.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dox_Darkrunner

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