Tiny Monstrosity, Unaligned
Armor Class 1 natural armor
Hit Points 2 (1d4)
Speed 40 ft., Burrow 10 ft.
STR
1 (-5)
DEX
13 (+1)
CON
8 (-1)
INT
1 (-5)
WIS
13 (+1)
CHA
10 (+0)
Skills Deception +8, Perception +11
Senses Passive Perception 8
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Cuteness. Player Characters/NPCs are compelled to approach this innocent-looking bunny. Once the bunny attacks, this effect stops for the duration of battle 

 

Actions

Multiattack. The corrupted bunny makes 3 bite attacks

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage. 

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Once fluffy and adorable, these bunnies have been corrupted by some sort of dark force that compels them to attack anything in their sight.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandUrban

BeachsideTech

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