Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (breastplate, shield)
Hit Points 10 (3d6)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +3
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns.

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

 

Description

These goblins tend to be professional soldiers in goblinoid armies or mercenaries for criminal organisations.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

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