Natural Torch. This creature's body glows with a fiery light spreading bright light for 10 feet and dim light for another 5 feet. If it's hitpoints drop below 1/4th of it's maximum hitpoint total the light will become weak and shed dim light for 5 feet. some variants shed light of different colors.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) Slashing damage.
Ember breath. Ranged weapon Attack: +3 to hit, Range 10 ft., 1 target. Hit: (1d4+1) fire damage.
Variant. There are many different types of bezel, Feel free to choose a type of damage for the breath. your options are Poison, Acid, cold, and Lightning.
Description
This creature is primarily bipedal however it is also known to move as a quadruped. it is Reptilian, and has a number of small but sharp teeth and notably It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fiery orange yellow light shines from its body and Dorsal spikes. these dorsal spikes resemble a sail like that of a twisted stegosaurus. they typically are black, grey, or orange but there are rare red or blue. Depending on where you find these lizards you can even find them in more exotic colors such as white for their icy cousins, or greens for their plans and jungle variants, and tans are common amongst those in the mountains and deserts.
Lair and Lair Actions
This creature can be found in hot, mountainous areas however may occasionally be found in other places such as forests, jungles, swamps, plains and saharas, deserts, and mountains.
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