Medium Beast, Neutral
Armor Class 14 (natural armor)
Hit Points 14 (2d10 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
14 (+2)
CHA
5 (-3)
Damage Resistances Fire
Senses Passive Perception 13
Languages Common Cannot read or write but can understand. --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Natural Torch. This creature's body glows with a fiery light spreading bright light for 10 feet and dim light for another 5 feet. If it's hitpoints drop below 1/4th of it's maximum hitpoint total the light will become weak and shed dim light for 5 feet. some variants shed light of different colors.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) Slashing damage.

Ember breath.  Ranged weapon Attack: +3 to hit, Range 10 ft., 1 target. Hit: (1d4+1) fire damage. 

Variant. There are many different types of bezel, Feel free to choose a type of damage for the breath. your options are Poison, Acid, cold, and Lightning.

Description

This creature is primarily bipedal however it is also known to move as a quadruped. it is Reptilian, and has a number of small but sharp teeth and notably It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fiery orange yellow light shines from its body and Dorsal spikes. these dorsal spikes resemble a sail like that of a twisted stegosaurus. they typically are black, grey, or orange but there are rare red or blue. Depending on where you find these lizards you can even find them in more exotic colors such as white for their icy cousins, or greens for their plans and jungle variants, and tans are common amongst those in the mountains and deserts.

 

 

Lair and Lair Actions

This creature can be found in hot, mountainous areas however may occasionally be found in other places such as forests, jungles, swamps, plains and saharas, deserts, and mountains.

Monster Tags: Misc Creature

Habitat: DesertForestMountain

CraftySyndicate

Comments

Posts Quoted:
Reply
Clear All Quotes