Huge Construct (Dragonborn, Half-Black Dragon, Warforged), Any Alignment
Armor Class 19 Natural armour
Hit Points 206 (12d12 + 6)
Speed 90 ft., Walk 80 ft.
STR
20 (+5)
DEX
19 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
17 (+3)
CHA
6 (-2)
Saving Throws STR +12, CON +12, INT +10, WIS +10
Skills Arcana +0, Intimidation +0
Damage Vulnerabilities Acid, Cold
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 120ft, Truesight 120ft, Passive Perception 18
Languages All All languages
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Gear crush. If an opponent attacks with melee and rolls a d20 of 10 or less the attacker's weapon is destroyed by the gears in the dragon's armor.

Spellcasting. The [Clockwork dragon] is a 5-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 5, +4 to hit with spell attacks). The [Clockwork Drake] has following [Wizard] spells prepared:
Cantrips (at will): [Absorb Elements], [Poison Spray] 
6th level (6 slots): [Chain Lightning], [Sunbeam] 

Actions

Dragon claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 1 (2d8 + 4) [slashing] damage. 

Tail strike. Melee Weapon Attack: +2 to hit, reach 20 ft., 3 target. Hit: 1 (2d6 + 4) [Slashing] damage. 

Gear crash. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 3 (4d6 + 6) [Slashing] damage. 

 

Gear blast-the dragon launches a barrage of gears at the enemy with a range of 70ft in a straight line. RangedWeapon Attack: +6 to hit, range 70/80 ft., 6 target. Hit: 5 (3d10 + 2) [slashing] damage.

Dragon blast-A dragon flame that has a range of 120 feet in a cone shape. RangedWeapon Attack: +5 to hit, range 120/120 ft., 2 target. Hit: 1 (5d8 + 4) [lightning] damage.

Clockwork Crash-The dragon calls down a massive gear meteor dealing massive impact damage in a 50ft radius. RangedWeapon Attack: +4 to hit, range 90/100 ft., 3 target. Hit: 1 (4d12 + 4) [Impact] damage.

 

Reactions

Ripper gear armor. Active for 1 round. A series of spinning gears emerge from the dragons back dealing [2d8+2 slashing] to all attackers who attack the dragon in melee.

can only be triggered once every 3 turns

Legendary Actions

Clockwork Curse (Costs 3 Actions). Clockwork dragon releases a spray of the clockwork virus into the air that spreads 50 ft out in a sphere shape. All players in range must role a Con savings throw of 18+. The effect of clockwork cataclysm is the affected players takes 3d12+5 [necrotic] followed by status (fatigued level 4), additionally for any role's the player makes they incur a -5 penalty. If the curse is not removed after 72 hours the victim takes %50 of their total HP's damage. After 96 hours the curse drops the victims HP to zero before converting the corpse into a [Clockwork Abomination].

High tier Holy water can lift the curse.

Description

A large and powerful dragon seemingly made of steel and gears that was infected by the clockwork virus. despite its newfound form and loyalty’s, its mind is still intact. It is appalled by its new form and is disgusted by the acts it is now forced to commit. 

 Is capable of performing 3 attacks in 1 turn 

Monster Tags: NPCabberationconstruct

Habitat: ForestMountainUnderdarkUrban

Onixfury

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