Medium Monstrosity, Unaligned
Armor Class 13 Natural armor
Hit Points 4 (1d8)
Speed 50 ft.
STR
11 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +14
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the corrupted deer moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) slashing damage.

Description

Like a normal deer, but coated with a dark energy and incredibly violent.

Monster Tags: Misc Creature

Habitat: ForestGrassland

BeachsideTech

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