Armor Class
13
Natural armor
Hit Points
4
(1d8)
Speed
50 ft.
STR
11
(+0)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
5
(-3)
Skills
Perception +14
Senses
Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the corrupted deer moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) slashing damage.
Description
Like a normal deer, but coated with a dark energy and incredibly violent.
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