Amphibious. Al can breathe air and water.
Underwater Camouflage. Al has advantage on Dexterity (Stealth) checks made while underwater.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, Al can't use its tentacles on another target.
Ruidium Lash. Ranged Weapon Attack: +4 to hit, range 120 ft., one target. Hit: 1d6 psychic damage.
Ruidium Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around Al. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Description
Al is a squid-like creature with six arms; four fully lined with suckers and two that have dexterous "finger-like" extensions at the ends and long cillia growing from it's head. Five black eyes and a second lamprey-like mouth, Al stands at 4 feet tall has pale grey skin with crystalline patches poking from its head, veins corrupted by Ruidium and emanates a magical aura.
While receptive to the commands and emotions of the caster who summoned it, Al is motivated to return to the aberrant sea that created it.
Previous Versions
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11/4/2022 8:48:47 PM
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6
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1
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Coming Soon
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