Armor Class 13
Hit Points 13 (3d6)
Speed 5 ft., Swim 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Insight +2, Perception +2, Sleight of Hand +4, Stealth +4
Damage Resistances Psychic
Condition Immunities Frightened
Senses Darkvision 30 ft., Passive Perception 12
Languages Abyssal, Common Broken, Deep Speech, Telepathy --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. Al can breathe air and water.

Underwater Camouflage. Al has advantage on Dexterity (Stealth) checks made while underwater.

 

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, Al can't use its tentacles on another target.

Ruidium Lash. Ranged Weapon Attack: +4 to hit, range 120 ft., one target. Hit: 1d6 psychic damage.

Ruidium Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around Al. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Description

Al is a squid-like creature with six arms; four fully lined with suckers and two that have dexterous "finger-like" extensions at the ends and long cillia growing from it's head. Five black eyes and a second lamprey-like mouth, Al stands at 4 feet tall has pale grey skin with crystalline patches poking from its head, veins corrupted by Ruidium and emanates a magical aura. 

While receptive to the commands and emotions of the caster who summoned it, Al is motivated to return to the aberrant sea that created it.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2022 8:48:47 PM
6
1
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Coming Soon

Monster Tags: Misc Creatureaberrationpet

Habitat: UnderdarkUnderwater

ValkiGodofLies

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