Cold Body. A creature that touches the Lady of Frost with a melee attack takes 5 (1d6) cold damage.
Frozen Heart Curse. A creature afflicted by this curse has the following changes.
- The afflicted creature gains the Cold Body trait of the Lady of Frost.
- the afflicted creature is charmed and it does anything the Lady of Frost asks or requires in hopes to gain another kiss from her.
- The afflicted creature has no emotions other then love for the Lady of Frost and has no remorse killing its old friends if asked to.
Frozen Stride. Once on her turn, Lady of Frost can use 10 feet of her movement to step magically into one frozen tree within her reach and emerge from a second frozen tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Magic Resistance. Lady of Frost has advantage on saving throws against spells and other magical effects.
Multiattack. Lady of Frost makes two Primal Savagery attacks. She can also replace one attack with the cursed kiss.
Primal Savagery. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) cold damage.
Cursed Kiss (3/Day). The Lady of Frost kiss one target creature within 5ft. The target must succeed on a DC 18 Wisdom saving throw or be afflicted by the Frozen Heart curse until the curse is removed by any means. If the target succeed on the saving throw, it is immune to the cursed kiss of the loving bride for the next 24 hours.
Charming Beauty. Any creature, within 30 feet, that can see the Lady of Frost must first succeed on a DC 18 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature charmed this way, takes its turn moving closer to the Lady of Frost and is willing for the cursed kiss ability. If the target succeed on the saving throw, it is immune to the Charming Beauty of the Lady of Frost for the next 24 hours.
Breath of Winter. (Recharge 5–6). Lady of Frost exhales cold in a 15-foot cone. Each creature in that cone must make a DC 14 Dexterity saving throw, taking 24 (6d8) cold damage on a failed save, or half as much damage on a successful one.
The Lady of Frost can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Loving Bride regains spent legendary actions at the start of its turn.
Command the heart. A nearby frozen heart afflicted creature makes an attack.
Frozen Stride. Lady of Frost can move her speed.
Lair and Lair Actions
The Lady of Frost lair, in dense forest or lake, is covered by eternal winter. The trees and other living plants are covered by a sheet of ice and kept in stasis. Snow always falls gently and covers the whole area of her domain. The Lady of Frost spends most of its existence trying to find its one true love. A person with a burning passion for her that could melt away her curse. Every creatures she has kissed, that turned into an Ice servant, is there to support her and make her domain grow. the more she gets the bigger her domain gets.
Lair Actions
When fighting inside its lair, The Lady of Frost can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the Lady of Frost takes a lair action to cause one of the following effects:
- The Lady of Frost casts Snilloc's Snowball Swarm (no components required) on any point she can see within her domain.
- Pools of water within 90 feet of the Lady of Frost becomes frozen and difficult terrain. Any creature on the frozen water must succeed on a DC 15 dexterity saving throw or be knocked prone.
- Frozen trees in the Lady of Frost’s lair magically becomes conduit for the creature’s love. The Lady of Frost can target any number of creatures it can see within 5 feet of a frozen tree. A target must succeed on a DC 18 Wisdom saving throw or take 6 (2d6) psychic damage and be Stunned. The Lady of Frost can’t use this lair action again until it has used a different one.
Regional Effects
The region containing the Lady of Frost's lair is warped by the creature’s presence, which creates one or more of the following effects:
- Surfaces within 1 mile of the Lady of Frost's lair are frosted and are difficult terrain.
- Snow falls gently, covering any tracks and make tracking impossible in the region.
- Water sources and trees within 1 mile of the lair are supernaturally frozen. Enemies of the Lady of Frost that breaks such ice, sees it repair within seconds.
- As an action, the Lady of Frost can create an image of itself on any frozen surface, within 1 mile of the lair. The image can appear at any location the Lady of Frost has seen before or in any location a creature charmed by the Lady of Frost can currently see. Once created, the image lasts for as long as the Lady of Frost maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the Lady of Frost. the Lady of Frost can sense, speak, and use telepathy from the image’s position as if present at that position. If the image takes any damage, it disappears.
If the Lady of Frost dies, the first three effects fade over the course of 1d10 days.
Previous Versions
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4/5/2019 2:54:19 AM
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Posted Apr 5, 2019- Fixed: all referrence to the loving bride as been changed to refference the actual title, the lady of frost !
- Fixed: all of the name aerilaya ziltris has been changed to her title instead. that way people can change her name as they please.
- Fixed: Changed the charming beauty effect to end at the end of the creatures turn, otherwise the creature wouldn't walk to her since at the beginning of their turn, they'd be already free.