Trickshot. He has 3 trickshot points wich he can use to do certain actions.
Disarm (1 trickshot). When he hits a creature with a ranged weapon attack, it drops one item (of your choice) that it is holding. That item flies 15 feet from the creature in a random direction.
Immobilize (1 trickshot). When he hits a creature with a ranged weapon attack, its movement speed becomes 0 until the end of your next turn.
Head Shot (1 trickshot). When he hits a creature with a ranged weapon attack, add 2d8 damage to the damage roll.
Volley. He can use his action to make a ranged attack against any number of creatures within 10 feet of a point he can see within your weapon's range. He must have ammunition for each target, as normal, and he makes a separate attack roll for each target.
Extra attack. He can attack twice, instead of once, whenever you take the Attack action on your turn.
Double Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 5) piercing damage.
Long Bow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 13 (1d8 + 9) piercing damage.
He may take the Disengage action as a bonus action.
Description
An archer with brown greenish hair and strong green eyes. His stature is quite common, altough his strenght goes into his archer abilities. He can't stop being a perv tough.
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