Medium Humanoid, Neutral Good
Armor Class 16 Studded Leather armor
Hit Points 42 (6d8 + 18)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +6, CHA +3
Skills Perception +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trickshot. He has 3 trickshot points wich he can use to do certain actions.

Disarm (1 trickshot). When he hits a creature with a ranged weapon attack, it drops one item (of your choice) that it is holding. That item flies 15 feet from the creature in a random direction.

Immobilize (1 trickshot). When he hits a creature with a ranged weapon attack, its movement speed becomes 0 until the end of your next turn.

Head Shot (1 trickshot). When he hits a creature with a ranged weapon attack, add 2d8 damage to the damage roll.

Volley. He can use his action to make a ranged attack against any number of creatures within 10 feet of a point he can see within your weapon's range. He must have ammunition for each target, as normal, and he makes a separate attack roll for each target.

Actions

Extra attack. He can attack twice, instead of once, whenever you take the Attack action on your turn.

Double Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 5) piercing damage.

Long Bow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 13 (1d8 + 9) piercing damage.

 

Bonus Actions

He may take the Disengage action as a bonus action.

Description

An archer with brown greenish hair and strong green eyes. His stature is quite common, altough his strenght goes into his archer abilities. He can't stop being a perv tough.

El3trick_Plays

Comments

Posts Quoted:
Reply
Clear All Quotes