Large Aberration, Unaligned
Armor Class 17 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft., burrow 25 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
1 (-5)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws CON +8
Skills Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Vicious Plating. The scorpion takes 1 less damage from all sources.

Actions

Multiattack. The scorpion makes three claw attacks or two sting attacks.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 17 (2d10 + 6) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.

Description

A failed experiment, it escaped the lab it was created within and runs rampant around the world, occasionally duplicating itself with certain adaptations.

Monster Tags: Misc Creature

Habitat: DesertUnderdark

Lolgod2

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