Large Monstrosity (Human), Chaotic Good
Armor Class 16 (Natural Armor)
Hit Points 583 (20d20 + 260)
Speed 30 ft.
STR
26 (+8)
DEX
10 (+0)
CON
30 (+10)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +14, CON +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Darkvision 60 ft., Passive Perception 5
Languages Understands the languages of its creator but can't speak
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

 Immutable Form. Borland is immune to any spell or effect that would alter its form.

Dense Soul. Borland has advantage on saving throws against spells, other magical effects and is resistant to magical attacks.

Actions

Multiattack. The golem makes three corrosive blade attacks.

Corrosive Blade. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 7) slashing damage with bonus 10 (2d8 + 4) acid damage.

Toxic Cloud. Borland release a toxic breath, that burns the lungs and noses of creature that got hit. Creatures 5 ft. around the main target must make DC 20 wisdom saving throw, taking 22  (3d12 + 8) poison damage. The cloud stays for 2 turn, dealing as much damage every turn and they also cant heal or be healed while inside. Only take half as much damage on a successful one.

Ensnare. Borland throw a heavy rusty metal chain that could wrap around and hold a target in its place. Creature must make a DC 20 dexterity saving throw or be restrained for 1 turn.

Reactions

Decompose. Borland constantly regenerating and decomposing at the same time, releasing dangerous gas that could slowly kill any living being near him. Creatures within 5 ft. of him takes 4 (2d4 + 1) poison damage. The damage gradually increases as his hp got lower, getting another 6 (2d6 + 2) bonus damage when he is below 400 hp. Decompose increased by 5 ft. and get another 10 (2d8 + 4) extra bonus damage when below 150 hp.

Legendary Actions

Borland can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Borland regains spent legendary actions at the start of its turn.

Toxic Cloud (Costs 3 Actions). Borland uses Toxic Cloud.

Ensnare (Costs 2 Actions). Borland uses Ensnare.

Description

Borland was a warrior that mutated into this powerful flesh monstrosity, he could slowly kill animals and other monsters that got too close to him without even touching them. Forever cursed guarding the very artifact that turned him into this nightmarish being in constant pain and agony, he seeks death from any brave soul that could go through Dzughan's infamous Green Blood Forest.

Monster Tags: monstrosityHuman

Habitat: ForestSwamp

Kentodz

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