Small Beast, Any Alignment
Armor Class 14 (Exoskeleton)
Hit Points 25 (6d8 + 1)
Speed 60 ft.
STR
13 (+1)
DEX
20 (+5)
CON
10 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +7, WIS +3
Skills Acrobatics +7, Stealth +7, Survival +2
Senses Blindsight 60 ft., Passive Perception 11
Languages Understands Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Cross Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) Slashing damage. 

Toxic Jab. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 10 (1d6 + 5) Piercing damage. The target must make a DC 14 Constitution saving throw or take 2d8 acid damage. 

Bonus Actions

Aeriel Maneuverability. As a bonus action, Antionette can take the Dash or Disengage actions as a bonus action on her turn. 

Reactions

Vulnerable Opening. If an enemy creature attacks an alley within 5 ft. of Antionette, it can attack as a reaction using Cross Slash.

Impeccable Timing. As a reaction to getting attacked, Antionette attempts to make a Dexterity saving throw instead of taking an attack against AC. The DC of the saving throw is 8 + the creatures to hit modifier. On a fail, the attack lands. On a save, Antionette moves 5 ft in any direction, and the attack misses.

TheBrokeViking331

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