Bad Luck Aura. Non-beholder creatures within 15 feet of the beholder make all rolls at disadvantage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage.
Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
- Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
- Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Allergy Ray. The ray illuminates a cloud of dander that surrounds the targeted creature. It must make a DC 16 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. It will also spend the next three rounds at disadvantage from sneezing attacks.
- Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. - Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
- Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
- Rat Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be transformed into a rat for 1 minute as if by the polymorph spell.
- YA CURSED Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or become cursed for 1 minute. While cursed, the target has disadvantage on ability checks and saving throws made with an ability score of the beholder’s choice.
Description
The adventurers stumble upon a small ball of black fur. Is it… rumbling? No… purring?! A big green eye with a narrow pupil opens wide. The pupil grows full as the moon. Then 13 small fuzzy eyestalks emerge. The black kitten beholder attacks!
If an adventurer tries to tame this “adorable” beholder, they must succeed a DC 20 Wisdom (Animal Handling) check. On a success, the beholder is tamed until the next dawn. It will not fight on the adventurer’s behalf, and instead spends its time begging for food, purring and hover-showing its belly, or ignoring the entire party. At the next dawn, roll 1d20. On an even result, the beholder wanders away. On an odd result, the beholder attacks the adventurer’s feet… and the rest of the adventurer and their party.
If an adventurer successfully tames the beholder, they gain the following flaw: “My person and everything I own is COVERED in black hairs.”
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